

Wyre Mash is basically an install that makes it much easier for you to put mods into your safe without them crashing or having issues with the installation process. However, how usable this mod is makes me want to rate it here so you read about it before the rest. Normally I wouldn’t be rating Wyre Mash as the last mod on the list. Check these out and see if any grab your attention! 20. I didn’t want to pick anything that changed the core of Morrowind (except from the bugs, of course) so I’ve made this list of mods that still keep the TES vibe rolling when you start a new save. In any case, I was surprised to find some fantastic mods that basically overhaul the entire experience. I have to be honest, I picked up the game again to try many of these mods after years of not playing it, though I must admit I was more of an Oblivion and Skyrim person myself. The came out so long ago that it just feels crazy to think that so many people have worked on mods that basically overhaul the entire experience.


A warning about bound weapons/armor, there’s no way to get rid of them after you summon them, they have no weight but having a dozen Bound Battleaxes might make you inventory screen ugly haha.Man, I feel so old writing about Morrowind. You can also have permanent summons (Weapons/armor and creatures) just makes this spell:Ĭonjure ‘whatever you’re trying to conjure’ for 2 secs on self and Soul Trap on TargetĪnd once again aim at your feet, cast spell and voila, permanent summon, and the creatures stack indefinitely. If you need the spell effects to make the spells then you can get Fortify Attribute from Seyda Neen’s Arrile’s Tradehouse spell ‘Jack of Trades’ and get Soul Trap from the transportation mage in Balmora. Tip tho, you do not want your strength or speed too high, strength will break your weapons in one hit and speed can be difficult to control at excess.

Greater Bonewalkers, but you can always cast the spell again. Make a spell with: +100 ‘Attribute’ on self and Soul Trap on targetĪim all the way down, cast spell, the attribute bonus is now semi permanent and stackable, as in it’ll only go away if your attributes are damaged, for ex.
