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Kotor 2 face mods
Kotor 2 face mods









kotor 2 face mods

Possibly I may add a danglymesh version in a future update.ĭark Side transitions are included, but they are relatively mild. The hair meshes are currently completely rigid. I don't know what effect this may have on various facial animations though. I chose the two nose corner bones, as they seemed the least important. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. KOTOR has a maximum bone limit per mesh of 16.

kotor 2 face mods

Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. It may require some further experimentation and kludging. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in.Īn additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The TOR head models use separate textures for the face, eyes, and hair.

kotor 2 face mods kotor 2 face mods

Expect some visible gaps on body models that don't hide the join. While aligned as closely as possible, the neckline probably won't match perfectly. This mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to TSL as a selectable player head for female characters.











Kotor 2 face mods